Hey, I had an idea for a plugin that might be really useful but the issue is I'm not experienced enough with java script yet or the BlockBench Api to create it. Uncaught RangeError: Maximum call stack size exceeded at Codec.parse (:507:66) at :574:19 at FSReqCallback.readFileAfterClose (internal/fs/read_file_context.js:54) The model may also look broken on import but thats only because the crash prevented Canvas.updateAll() from being called. I have another model with the same issue, the creator of the model seemed to have used some downloaded steve model as a starting base which might have caused some internal difference in the texture format resulting in this crash, or maybe its just because the models have a lot of parts, uncertain, not savvy enough in this area to track this down quickly. Link to model here: Īfter debugging the plugin i was able to determine it is crashing when calling This csmodel of a large t-rex is crashing the plugin on import into blockbench using the CraftStudio Model Format plugin. VoxelShapes "Help- Mod Utils" not displaying the image (broken url) 3.6.6 Whenever I click "export resourcepack", properties are reset (texture directory set to 'blockbench', namespace to 'minecraft'), names reset to texture_n.png. After that I tried playing with properties of each texture, grouped my blocks together but nothing seems to work. The name of block model in resourcepack was simply "glass.json". Resourcepack got created, but all texture names were converted to "texture_n.png" in both blockbench and resourcepack zip. !! exported as resource pack using plugin.
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